Nation 150: Naysu
-----------------------------------
Race: Abysians, prefers Heat scale +3.
Military: Heavy infantry. Sacred heavy drake cavalry.
Magic: Earth and Death. Weak Fire and Blood.
Priests: Strong.
-----------------------------------
National traits:
- Ideal cold level -3
- 10 percent higher resource production in castles

Abysian themes: primal, default
Hoburg themes: traditional, abysian, default

Magic site features: res50

Troops:
- Infantry:
** Naysuish Swamp Halberdier (Abysian), 20g, 23r, , , , , Halberd, Full Chain Mail, Iron Cap.
--- swampunit, Infantry unit and fire resistance
** Naysuish Swamp Champion (Abysian), 20g, 23r, , , , , Axe, Full Chain Mail, Iron Cap, Iron Shield.
--- swampunit, Infantry unit and fire resistance
** Naysuish Halberdier (Abysian), 20g, 21r, , , , , Halberd, Plate Cuirass, Iron Cap.
--- Infantry unit and fire resistance
** Naysuish Axe Champion (Abysian), 20g, 21r, , , , , Axe, Plate Cuirass, Iron Cap, Tower Shield.
--- Infantry unit and fire resistance
** Naysuish Falchion Champion (Abysian), 20g, 24r, , , , , Falchion, Plate Cuirass, Iron Cap, Tower Shield.
--- Infantry unit and fire resistance
** Naysuish Champion (Abysian), 20g, 34r, , , , , Lucerne Hammer, Full Plate Mail, Full Helmet.
--- Infantry unit and fire resistance
- Sacreds:
** Death Night Gloomshroud (Abysian), 40g, 21r, , , , Spear, Lance, , , Full Scale Mail, , , Crested Helmet, Hoplon, Drake mount.
--- Sacred, darkpower4, darkpower2, Mounted sacred and fire resistance

Commanders:
- Scouts:
** Scout (Abysian - demonbred), 50g, 1r, , , , Axe, , .
--- Scout and fire resistance
- Commanders:
** Halberd Champion (Abysian), 80g, 21r, , , , , Halberd, , Plate Cuirass, Iron Cap, .
--- Infantry unit and fire resistance
** Bog Commander (Abysian), 80g, 23r, , , , , Halberd, , Full Chain Mail, Iron Cap, .
--- swampunit, Infantry unit and fire resistance
** Spear Lord (Abysian), 145g, 21r, , , , Spear, Lance, , Full Scale Mail, , , Crested Helmet, Hoplon, , Drake mount.
--- Sacred, darkpower4, darkpower2, Mounted sacred and fire resistance
- Priests:
** Junior Librarian (Abysian), 85g, 1r, , , , Twig, Thrown Sutra, Robes.
--- 1H. 
--- Sacred,  and fire resistance
** Exalted Librarian (Abysian), 170g, 1r, , , , Branch, , , , , Robes.
--- 2H. 
--- Sacred,  and fire resistance
** Celestial Librarian (Abysian), 305g, 4r, , , , Bronze Trident, , , Robes, , .
--- 3H. 
--- Sacred,  and fire resistance
- Mages:
** Apprentice Geomystic of the Wasteland (Abysian), 70g, 3r, , , , Twig, Orb, Robes.
--- 1E. 
--- earth and fire resistance
** Revenant of the Wasteland (Abysian), 225g, 4r, , , , Bronze Trident, Thrown Sutra, , , , Robes.
--- 2E 1D. 
--- earth, resource generator 15, ghost and fire resistance
** Mage-engineer of the Wasteland (Abysian), 400g, 4r, , , , Bronze Trident, Thrown Sutra, , , , Robes.
--- 2E 2D 1.1? (fire, earth, death, blood). 
--- earth and death, resource generator 15, ghost and fire resistance
** High Geomystic of the Wasteland (Abysian), 400g, 3r, , , , Short Sword, , , Robes, , .
--- 1F 2E 2D 1B 1.1? (fire, earth, death, blood). 
--- Capital only, earth and death, resource generator 25 and fire resistance

Heroes:
** Hero (Abysian), 0g, 1r, , , , Quarterstaff, , Robes, , , .
--- 3F 3E 3D 1B. 
--- Hero, MAGICPICKS, illearth, majorcoldres, resource generator 15, can shapeshift into a devil, makepearls and fire resistance

Province defence:
* Commander 1: Halberd Champion
* Commander 2: Junior Librarian
* Troop 1a: Naysuish Champion - 18 per 10 PD
* Troop 1b: Naysuish Swamp Halberdier - 24 per 10 PD
* Troop 2a: Naysuish Swamp Champion - 24 per 10 PD
* Troop 2b: Naysuish Halberdier - 25 per 10 PD

National spells:
--------------
Orgy

Montag units:
--------------

Nation 151: Sicossith
-----------------------------------
Race: Lizards, prefers Heat scale +1.
Military: Heavy infantry. Chariots. Sacred heavy infantry.
Magic: Astral and Glamour. Some Arch Dreamshaper of the Pearls mages.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -1
- default
- Prefers slightly colder climate than usual for the race

Lizard themes: predator_sobek, primitive
Primate themes: lowland, enlightened, iron

Troops:
- Infantry:
** Sicossithic Runner Net Impaler (Lizard - predator), 13g, 2r, , Spear, Net, , , .
--- Infantry unit, shock resistance and poison resistance
** Sicossithic Spetum Champion (Lizard - predator), 13g, 11r, , Spetum, , Scale Mail Hauberk, .
--- Infantry unit, shock resistance and poison resistance
** Sicossithic Impaler (Lizard - predator), 13g, 10r, , Spear, , Scale Mail Hauberk, .
--- Infantry unit, shock resistance and poison resistance
** Sicossithic Javelin Impaler (Lizard - predator), 13g, 8r, , Spear, Javelin, , Scale Mail Cuirass, .
--- Infantry unit, shock resistance and poison resistance
** Sicossithic Champion (Lizard - predator), 13g, 9r, , Battleaxe, , Scale Mail Cuirass, .
--- Infantry unit, shock resistance and poison resistance
** Divine Skyfury (Lizard - predator), 23g, 4r, , Flail, Javelin, , , .
--- patrol, spider, chaosrec, Infantry elite, shock resistance and poison resistance
- Chariots:
** Sicossithic Sobek Lizard Champion (Lizard - sobek), 30g, 11r, Spear, , , Scale Mail Cuirass, , , , Lizard mount.
--- Chariot unit, shock resistance and poison resistance
** Sicossithic Sobek Lizard Champion (Lizard - sobek), 30g, 25r, Spear, , , Full Scale Mail, , , Iron Cap, Lizard mount.
--- Chariot unit, shock resistance and poison resistance
- Sacreds:
** Verdant Roots Solmancer (Lizard - sobek), 50g, 18r, , Flail, , , Scale Mail Hauberk, Iron Cap.
--- Capital only, Sacred, chaospower, chaosrec10, poisoncloud, smaller, ascetic, Infantry sacred, shock resistance and poison resistance

Commanders:
- Scouts:
** Scout (Lizard - predator), 35g, 1r, , Club, Sling, , , , .
--- Scout, shock resistance and poison resistance
- Commanders:
** Flail Chieftain (Lizard - predator), 55g, 4r, , Flail, Javelin, , , .
--- patrol, spider, chaosrec, Infantry elite, shock resistance and poison resistance
** Spetum Champion (Lizard - predator), 65g, 11r, , Spetum, , Scale Mail Hauberk, .
--- Infantry unit, shock resistance and poison resistance
- Priests:
** Monk (Lizard - predator), 75g, 2r, , , Short Sword, , , .
--- 1H. 
--- Sacred, , shock resistance and poison resistance
** Cardinal (Lizard - sobek), 185g, 6r, , Broad Sword, , , Robes, Crown.
--- 2H. 
--- Sacred, , shock resistance and poison resistance
- Mages:
** Budding Dreamshaper of the Pearls (Lizard - predator), 80g, 1r, , , Quarterstaff, , , Robes.
--- 1S. 
--- Sacred, astral, shock resistance and poison resistance
** Exalted Dreamshaper of the Pearls (Lizard - predator), 310g, 2r, , , Sceptre, , , Robes.
--- 2S 2G. 
--- Sacred, astral and glamour, shockres, shock resistance and poison resistance
** Arch Dreamshaper of the Pearls (Primate - bandar), 660g, 1r, , , , Sceptre, , , , , .
--- 4S 2G 1.1? (fire, air, astral, glamour). 
--- Capital only, Sacred, astral and shockres

Heroes:
** Hero (Lizard - sobek), 0g, 39r, , Exceptional Falchion, , , Chain Mail Hauberk, Iron Cap, Iron Shield.
--- Hero, chaosrec, chaosrec_high, berserklowest, pillage, strong, bodyguardlow, sieger, regen10 size 5-6, Infantry elite, shock resistance and poison resistance
** Hero (Lizard - predator), 0g, 14r, , Exceptional Spear, Poisoned Javelin, , Scale Mail Cuirass, .
--- 2S 1D. 
--- Hero, chaosrec, berserklowest, chaosrec_high, Infantry elite, shock resistance and poison resistance
** Hero (Lizard - sobek), 0g, 50r, , Mace, , , Full Plate Mail, Iron Cap, Shield.
--- 1E 2S 1.1? (air, earth, astral, blood). 
--- Sacred, Hero, chaospower, chaosrec10, resistances_poison, reinvig 2, strong, reinvig 4, ascetic, Infantry sacred, shock resistance and poison resistance

Province defence:
* Commander 1: Flail Chieftain
* Commander 2: Spetum Champion
* Troop 1a: Sicossithic Champion - 40 per 10 PD
* Troop 1b: Sicossithic Runner Net Impaler - 52 per 10 PD
* Troop 2a: Sicossithic Spetum Champion - 38 per 10 PD
* Troop 2b: Sicossithic Impaler - 38 per 10 PD

National spells:
--------------
Sacred Crocodile, Heavenly Wrath

Montag units:
--------------

Nation 152: Kamsa
-----------------------------------
Race: Halfmen.
Military: Light infantry and heavy infantry. Champions. Sacred light infantry and heavy infantry.
Magic: Fire, Nature and Glamour. Weak Blood.
Priests: Weak.
-----------------------------------
National traits:
- default

Halfman themes: savage, white, bronze, centaur_primary, satyr_secondary, no_tertiary, default
Fomorian themes: cursed, bronze, default

Troops:
- Ranged:
** Kamsan Centauride Mountain Champion (Halfman - centauride), 25g, 6r, , , , , Bronze Dagger, , Long Bow, , Furs, Leather Cap.
--- mountainunit and Ranged unit
- Infantry:
** Kamsan Knight (Halfman - centaur), 30g, 8r, , , , , , , Bronze Lucerne Hammer, .
--- elite +1 and Infantry unit
** Kamsan Axe Champion (Halfman - centaur), 25g, 6r, , , , , , Bronze Battleaxe, Furs, .
--- Infantry unit
** Kamsan Flail Champion (Halfman - centaur), 25g, 6r, , , , , , Flail, Furs, .
--- Infantry unit
** Kamsan Champion (Halfman - centaur), 25g, 10r, , , , , , Bronze Sword, Furs, , Shield.
--- Infantry unit
** Kamsan Axe Champion (Halfman - centaur), 25g, 15r, , , , , , Bronze Battleaxe, Leather Barding, .
--- Infantry unit
** Kamsan Minotaur Spear Champion (Halfman - minotaur), 40g, 5r, , , , Bronze Long Spear, Leather Hauberk, Leather Cap.
--- Infantry unit
** Kamsan Minotaur Spear Champion (Halfman - minotaur), 40g, 4r, , , , Bronze Spear, Leather Hauberk, Leather Cap.
--- Infantry unit
** Kamsan Minotaur Axe Champion (Halfman - minotaur), 40g, 6r, , , , Bronze Battleaxe, Leather Hauberk, Leather Cap.
--- Infantry unit
- Sacreds:
** Shroud Drakeshadow (Halfman - centauride), 45g, 10r, , , , , , Broad Sword, Furs, Leather Hood, Shield, , .
--- Capital only, Sacred, berserkhigh and Infantry sacred
** Blossoming Ebonfang (Halfman - centauride), 35g, 8r, , , , , , , Enchanted Bronze Axe, Leather Hood, Buckler.
--- Sacred, growthpower and Infantry sacred

Commanders:
- Scouts:
** Scout (Halfman - centaur), 45g, 8r, , , , , Bronze Hatchet, , Composite Bow, , Furs, , .
--- Scout
- Commanders:
** General (Halfman - centaur), 85g, 6r, , , , , , Flail, Furs, , , .
--- Infantry unit
** Spear High Chieftain (Halfman - minotaur), 90g, 4r, , , , Bronze Spear, Leather Hauberk, Leather Cap, , .
--- Infantry unit
** Sword Chieftain (Halfman - centauride), 160g, 10r, , , , , , Broad Sword, Furs, Leather Hood, Shield, , .
--- Sacred, berserkhigh and Infantry sacred
- Priests:
** High Priest (Halfman - centaur), 105g, 1r, , , , , , Enchanted Bow, , , .
--- 1H. 
--- Sacred and 
- Mages:
** Acendant of the Victorious Scar (Halfman - centauride), 305g, 1r, , , , , , Branch, , , .
--- 2F 1B 1.1? (fire, blood, earth, nature). 
--- Capital only, fire, imp, can shapeshift into a scorpion, resource generator 25, fireshield and majorfireres
** Starforged of the Mourningveil Vines (Halfman - centauride), 70g, 1r, , , , , Twig, , , , .
--- 1.1? (water, earth, nature, glamour). 
--- various
** Scion of the Mourningveil Vines (Halfman - centauride), 250g, 1r, , , , , Quarterstaff, , , , .
--- 1N 1G 2.1? (water, earth, nature, glamour). 
--- nature and glamour and regeneration
** Bride of the Mourningveil Vines (Halfman - centauride), 415g, 1r, , , , , , Quarterstaff, , , .
--- 3N 2G 1.1? (water, earth, nature, glamour). 
--- nature, autodishealer2 and regeneration

Heroes:
** Hero (Halfman - centaur), 0g, 9r, , , , , , Enchanted Short Sword, Furs, Leather Hood, Buckler, , .
--- Sacred, Hero, berserklow, poisonarmor, poisoncloud, stealthlow, patrol, resistances_fire, sieger and Infantry sacred
** Hero (Halfman - centauride), 0g, 16r, , , , , , Enchanted Bronze Broad Sword, Furs, Leather Hood, Shield, , .
--- 1N. 
--- Sacred, Hero, berserklow and Infantry sacred
** Hero (Halfman - centauride), 0g, 9r, , , , , , , Poisoned Bronze Lance, Sticks and Stones, , Hoplon, , .
--- Sacred, Hero, berserklow, poisonarmor, resistances_poison, regen10 size 5-6 and Infantry sacred

Province defence:
* Commander 1: General
* Commander 2: High Priest
* Troop 1a: Kamsan Knight - 20 per 10 PD
* Troop 1b: Kamsan Axe Champion - 31 per 10 PD
* Troop 2a: Kamsan Flail Champion - 31 per 10 PD
* Troop 2b: Kamsan Champion - 26 per 10 PD

National spells:
--------------
Ambush of Tigers

Montag units:
--------------

Nation 153: Rhabtimdod
-----------------------------------
Race: Avvites, prefers Heat scale +2.
Military: Heavy infantry. Champions. Light cavalry  and  heavy cavalry. Sacred heavy bear cavalry.
Magic: Glamour. Weak Fire, Astral and Nature. Some Blight Verdant mages.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -2
- Giant forts
- default

Avvite themes: default
Ichtyid themes: pikemen, dark_pigment_blue, default

Troops:
- Ranged:
** Rhabtimdodian Champion (Avvite), 25g, 14r, , , , Spiked Club, , Great Bow, , Ring Mail Hauberk, Leather Cap.
--- Ranged unit
- Infantry:
** Rhabtimdodian Pikeneer (Avvite), 25g, 23r, , , , , Pike, Plate Cuirass, Leather Cap.
--- Infantry unit
** Rhabtimdodian Axe Champion (Avvite), 25g, 23r, , , , , Axe, Plate Cuirass, Leather Cap, Buckler.
--- Infantry unit
** Rhabtimdodian Morningstar Champion (Avvite), 25g, 25r, , , , , Morningstar, Plate Cuirass, Leather Cap, Buckler.
--- Infantry unit
** Rhabtimdodian Heavy Pikeneer (Avvite), 25g, 26r, , , , , Pike, Full Chain Mail, Leather Cap.
--- Infantry unit
** Rhabtimdodian Champion (Avvite), 25g, 26r, , , , , Spear, Full Chain Mail, Leather Cap, Buckler.
--- Infantry unit
- Cavalry:
** Rhabtimdodian Heavy Lancer (Avvite), 30g, 31r, , , , Falchion, Lance, , , Full Scale Mail, , , Crested Helmet, Shield, Horse mount.
--- elite +1 and Mounted unit
** Rhabtimdodian Champion (Avvite), 25g, 10r, , , , Spear, , Ring Mail Hauberk, , , Leather Cap, Buckler, Horse mount.
--- Mounted unit
** Rhabtimdodian Lancer (Avvite), 25g, 13r, , , , Spear, Lance, , , Ring Mail Hauberk, , , Leather Cap, Buckler, Horse mount.
--- Mounted unit
- Sacreds:
** Fenbringer of Solstice (Avvite), 85g, 47r, , , , Broad Sword, Lance, , , Full Plate Mail, , Crested Helmet, Shield, Bear mount.
--- Capital only, Sacred, castlemaster, strong, summerpower-low, pillage and Mounted sacred
--- If the rider dies, the bear will carry on fighting until the end of the battle.

Commanders:
- Scouts:
** Spy (Avvite), 65g, 9r, , , , , Morningstar, Javelin, Morningstar, , Leather Cuirass, Leather Cap, .
--- Spy
- Commanders:
** Spear Commander (Avvite), 75g, 10r, , , , Spear, , , Ring Mail Hauberk, , , Leather Cap, Buckler, , Horse mount.
--- Mounted unit
** Colonel (Avvite), 75g, 23r, , , , , Pike, , Plate Cuirass, Leather Cap, .
--- Infantry unit
** Swordsmaster (Avvite), 150g, 47r, , , , Broad Sword, Lance, , , , Full Plate Mail, , Crested Helmet, Shield, , Bear mount.
--- Capital only, Sacred, castlemaster, strong, summerpower-low, pillage and Mounted sacred
--- If the rider dies, the bear will carry on fighting until the end of the battle.
- Priests:
** Deacon (Avvite), 90g, 7r, , , , Kopesh, , , , Imperial Robes.
--- 1H. 
--- Sacred and 
** Benefactor (Avvite), 205g, 10r, , , , Falchion, , Imperial Robes, , .
--- 2H. 
--- Sacred and 
- Mages:
** Blight Verdant (Ichtyid - esoxid), 60g, 6r, , , , Coral Staff, , Robes.
--- 1G. 
--- glamour
** Blight Sovereign (Avvite), 190g, 5r, , , , Short Sword, , , , Robes, , .
--- 1N 2G. 
--- glamour and sun awe
** Blight Thread (Avvite), 340g, 5r, , , , Short Sword, , Robes, , , , .
--- 3G 2.1? (fire, astral, nature, glamour, at least partially linked). 
--- glamour

Heroes:
** Hero (Avvite), 0g, 29r, , , , , Divine Pike, Enchanted Throwing Axe, , Chain Mail Cuirass, Crested Helmet, .
--- Hero, stealthlow, pillage, berserklowest, strong, ghoul: size 2, causes unrest, regen10 size 3-4, bodyguardlow and Infantry elite
** Hero (Avvite - nephil), 0g, 10r, , , , Spirit Club, , , .
--- 2F 1N 3G. 
--- Sacred, Hero, MAGICPICKS, fireres, resource generator 10, sun awe, regeneration, fireshield, poisonarmor and poisonres

Province defence:
* Commander 1: Spear Commander
* Commander 2: Deacon
* Troop 1a: Rhabtimdodian Morningstar Champion - 20 per 10 PD
* Troop 1b: Rhabtimdodian Pikeneer - 21 per 10 PD
* Troop 2a: Rhabtimdodian Axe Champion - 21 per 10 PD
* Troop 2b: Rhabtimdodian Heavy Pikeneer - 20 per 10 PD

National spells:
--------------
Summon Mazzikim, Summon Lilot

Montag units:
--------------

Nation 154: Kadanom
-----------------------------------
Race: Ichtyids, some Humans.
Military: Light infantry and heavy infantry. Champions. Sacred Human heavy infantry.
Magic: Earth and Nature. Weak Glamour.
Priests: Moderate.
-----------------------------------
National traits:
- Can build forts underwater
- default

Ichtyid themes: pikemen, light_pigment_purple, advanced
Advanced human themes: human, default

Magic site features: holypower 10

Troops:
- Ranged:
** Kadanomish Human Champion (Advanced human), 10g, 8r, , , , , Hammer, , Arbalest, Leather Cuirass, Reinforced Leather Cap.
--- castledef +1 and Ranged unit
- Infantry:
** Kadanomish Human Falchion Champion (Advanced human), 10g, 13r, , , , , , Falchion, Ring Mail Hauberk, Iron Cap, Shield.
--- Infantry unit
** Kadanomish Master Axemaster (Ichtyid - esoxid), 12g, 12r, , , , Bronze Hatchet, Bronze Scale Hauberk, Bronze Cap, Turtle Shell Shield.
--- elite +1 and Infantry unit
** Kadanomish Swordsman (Ichtyid - esoxid), 10g, 11r, , , , Bronze Sword, Bronze Scale Cuirass, Leather Cap, Hoplon.
--- Infantry unit
** Kadanomish Spearman (Ichtyid - esoxid), 10g, 8r, , , , Stone Spear, Bronze Scale Cuirass, Leather Cap, Hoplon.
--- Infantry unit
** Kadanomish Axe Champion (Ichtyid - esoxid), 10g, 9r, , , , Bronze Hatchet, Bronze Scale Cuirass, Leather Cap, Hoplon.
--- Infantry unit
** Kadanomish Spearman (Ichtyid - esoxid), 10g, 11r, , , , Bronze Long Spear, Shell Armor, Leather Cap, Buckler.
--- Infantry unit
** Kadanomish Halberd Champion (Ichtyid - esoxid), 10g, 16r, , , , Bronze Halberd, Heavy Bone Armor, Bronze Cap.
--- Infantry unit
** Kadanomish Champion (Ichtyid - esoxid), 10g, 12r, , , , Short Bronze Trident, Bone Hauberk, Bronze Cap, Buckler.
--- Infantry unit
- Sacreds:
** Titan Heart Frostfang (Advanced human), 20g, 14r, , , , , , Short Sword, , , Scale Mail Hauberk, Leather Cap, Hoplon.
--- Sacred, amphibian, fallpower-low, poisonarmor, resistances_cold and Infantry sacred
- Monsters:
**  (Monster), 150g, 1r, .
--- Capital only and Special unit

Commanders:
- Scouts:
** Scout (Ichtyid - esoxid), 30g, 5r, , , , Bronze Sword, Robes, Shell Cap.
--- Scout
- Commanders:
** Axemaster (Ichtyid - esoxid), 60g, 9r, , , , Bronze Hatchet, Bronze Scale Cuirass, Leather Cap, Hoplon.
--- Infantry unit
** Commanding Champion (Ichtyid - esoxid), 60g, 16r, , , , Bronze Halberd, Heavy Bone Armor, Bronze Cap.
--- Infantry unit
- Priests:
** Prelate (Ichtyid - esoxid), 85g, 1r, , , , Quarterstaff, Robes, .
--- 1H. 
--- Sacred and 
- Mages:
** Grimfang Confederate (Ichtyid - esoxid), 175g, 1r, , , , Quarterstaff, , .
--- 1N 1G 1.1? (nature, glamour, air, earth). 
--- Capital only, nature and glamour, poisonres and floating
** Starforged of the August Coasts (Ichtyid - esoxid), 90g, 6r, , , , Coral Staff, , Robes.
--- 1E 1N. 
--- earth and nature
** Coast Earthborn (Ichtyid - esoxid), 220g, 2r, , , , Sceptre, , Robes.
--- 2E 1.1? (air, earth, death, nature). 
--- earth, resource generator 10 and sailing
** Coast Terrawarden (Ichtyid - esoxid), 175g, 2r, , , , Sceptre, Leather Cap, Robes.
--- 2E 1N. 
--- earth, resource generator 10 and sailing
** Rune of the August Coasts (Ichtyid - esoxid), 600g, 1r, , , , Quarterstaff, Robes, .
--- 3E 2N 2H 1.1? (air, earth, death, nature). 
--- Capital only, Sacred, earth and 

Heroes:
** Hero (Ichtyid - esoxid), 0g, 19r, , , , Enchanted Stone Spear, Bronze Cuirass, Shell Cap, Turtle Shell Shield.
--- 1E 2.1? (fire, water, earth, astral, at least partially linked). 
--- Sacred, Hero, hornedserpent, springpower-low, deathpower and Infantry sacred
** Hero (Ichtyid - esoxid), 0g, 13r, , , , Enchanted Stone Spear, Bronze Scale Hauberk, Shell Cap, Turtle Shell Shield.
--- 1E. 
--- Hero, spider, castlemaster and Infantry elite
** Hero (Ichtyid - esoxid), 0g, 13r, , , , Enchanted Bronze Spear, Bronze Scale Cuirass, Shell Cap, Turtle Shell Shield.
--- Sacred, Hero, berserklow, poisoncloud and Infantry sacred

Province defence:
* Commander 1: Axemaster
* Commander 2: Commanding Champion
* Troop 1a: Kadanomish Human Falchion Champion - 43 per 10 PD
* Troop 1b: Kadanomish Master Axemaster - 40 per 10 PD
* Troop 2a: Kadanomish Swordsman - 43 per 10 PD
* Troop 2b: Kadanomish Spearman - 49 per 10 PD

National spells:
--------------


Montag units:
--------------

Nation 155: Atatanles
-----------------------------------
Race: Ichtyids.
Military: Light infantry and heavy infantry. Sacred light infantry.
Magic: Air and Water. Weak Death and Blood.
Priests: Weak.
-----------------------------------
National traits:
- Can build forts underwater
- default
- 10 percent higher gold income in coastal provinces

Ichtyid themes: flyingfishmen, faint_pigment_white, default
Boreal human themes: patriarchal, default

Troops:
- Infantry:
** Atatanlesine Human Serf Spearman (Boreal human), 8g, 12r, , , , , , , Spear, Scale Mail Hauberk, Leather Cap, Shield.
--- serf and Infantry unit
** Atatanlesine Hill Harponeer (Ichtyid - Flying), 10g, 10r, , , , , , Stone Hatchet, Harpoon, Coral Cuirass, Sharkskin Cap, Turtle Shell Shield.
--- mountainunit and Infantry unit
** Atatanlesine Hill Harponeer (Ichtyid - Flying), 10g, 12r, , , , , , Short Bronze Trident, Harpoon, Coral Cuirass, Sharkskin Cap, Turtle Shell Shield.
--- mountainunit and Infantry unit
** Atatanlesine Champion (Ichtyid - Flying), 12g, 7r, , , , , , Bone Trident, Bronze Scale Cuirass, Shell Cap.
--- elite +1 and Infantry unit
** Atatanlesine Champion (Ichtyid - Flying), 10g, 5r, , , , , , Bone Trident, Bone Cuirass, Shell Cap.
--- Infantry unit
** Atatanlesine Champion (Ichtyid - Flying), 10g, 8r, , , , , , Short Bronze Trident, Bone Cuirass, Shell Cap, Buckler.
--- Infantry unit
** Atatanlesine Spearman (Ichtyid - Flying), 10g, 7r, , , , , , Bronze Spear, Harpoon, Bone Cuirass, Shell Cap, Buckler.
--- Infantry unit
** Atatanlesine Spearman (Ichtyid - Flying), 10g, 11r, , , , , , Bronze Spear, Shell Armor, Shell Cap, Turtle Shell Shield.
--- Infantry unit
- Sacreds:
** Frozen Shard Hierophant (Ichtyid - Flying), 35g, 8r, , , , , , Coral Long Spear, Bronze Scale Cuirass, Sharkskin Cap, Turtle Shell Shield.
--- Capital only, Sacred, metalman: size 2, incunrest_high, airshield40, coldpower, resistances_cold and Infantry sacred
- Monsters:
** Hydra (Monster), 250g, 1r, .
--- Capital only and Special unit

Commanders:
- Scouts:
** Spy (Ichtyid - Flying), 50g, 2r, , , , , , Short Bone Trident, Robes, Sharkskin Cap.
--- Spy
- Commanders:
** Trident High Chieftain (Ichtyid - Flying), 60g, 5r, , , , , , Bone Trident, Bone Cuirass, Shell Cap.
--- Infantry unit
** Castellan (Ichtyid - Flying), 70g, 12r, , , , , , Short Bronze Trident, Harpoon, Coral Cuirass, Sharkskin Cap, Turtle Shell Shield.
--- mountainunit and Infantry unit
- Priests:
** Transcendent Chaplain (Ichtyid - Flying), 85g, 6r, , , , , , Coral Staff, Robes, .
--- 1H. 
--- Sacred and 
- Mages:
** Atatanlesine Zeal (Ichtyid - Flying), 60g, 3r, , , , , , Quarterstaff, Coral Cap, Robes.
--- 1W. 
--- water
** Sovereign of the Kelp (Ichtyid - Flying), 220g, 2r, , , , , , Sceptre, Leather Cap, Robes.
--- 2W 1.1? (air, water, death, blood). 
--- water
** Sovereign of the Coast (Ichtyid - Flying), 220g, 1r, , , , , , Quarterstaff, Sharkskin Cap, Robes.
--- 2A 1.1? (air, water, death, blood). 
--- air
** Master of the Kelp (Ichtyid - Flying), 330g, 1r, , , , , , Quarterstaff, Robes, .
--- 2W 2.1? (air, water, death, blood, at least partially linked). 
--- Capital only and water
** Master of the Coast (Ichtyid - Flying), 305g, 1r, , , , , , Quarterstaff, Robes, .
--- 2A 2.1? (air, water, death, blood, at least partially linked). 
--- Capital only and air

Heroes:
** Hero (Ichtyid - Flying), 0g, 3r, , , , , , Quarterstaff, Sharkskin Armor, Mask.
--- 4A 2W 1G. 
--- Hero, MAGICPICKS, glamour and assassin2
** Hero (Ichtyid - Flying), 0g, 2r, , , , , , Sceptre, Robes, .
--- 4A 2W 1D. 
--- Hero, MAGICPICKS, dragonlord 1, shockres, airshield, invulnerable10 and better researcher +3 - tier 1 and 2 mages
** Hero (Ichtyid - Flying), 0g, 2r, , , , , , Sceptre, Robes, .
--- 4A 3W 2G 1B. 
--- Hero, MAGICPICKS, floating, protected by air, airshield, can shapeshift into a frost fiend, sailing and lowupkeep

Province defence:
* Commander 1: Trident High Chieftain
* Commander 2: Castellan
* Troop 1a: Atatanlesine Spearman - 43 per 10 PD
* Troop 1b: Atatanlesine Human Serf Spearman - 47 per 10 PD
* Troop 2a: Atatanlesine Hill Harponeer - 43 per 10 PD
* Troop 2b: Atatanlesine Hill Harponeer - 43 per 10 PD

National spells:
--------------
Summon Monster Fish

Montag units:
--------------

Nation 156: Elmbos
-----------------------------------
Race: Halfmen.
Military: Heavy infantry. Sacred heavy infantry.
Magic: Nature. Weak Fire and Water.
Priests: Weak.
-----------------------------------
National traits:
- default

Halfman themes: savage, white, advanced, minotaur_primary, no_secondary, no_tertiary, default
Advanced human themes: ghoul, default

Troops:
- Infantry:
** Elmbosese Flail Champion (Halfman - minotaur), 35g, 25r, , , , Flail, Plate Cuirass, Reinforced Leather Cap.
--- elite +1 and Infantry unit
** Elmbosese Axe Champion (Halfman - minotaur), 30g, 8r, , , , Axe, Short Sword, Full Leather Armor, Leather Cap.
--- Infantry unit
** Elmbosese Mace Champion (Halfman - minotaur), 30g, 6r, , , , Mace, Mace, Full Leather Armor, Leather Cap.
--- Infantry unit
** Elmbosese Axe Champion (Halfman - minotaur), 30g, 10r, , , , Bronze Axe, Bronze Sword, Full Leather Armor, Leather Cap.
--- Infantry unit
** Elmbosese Heavy Axe Champion (Halfman - minotaur), 30g, 22r, , , , Battleaxe, Full Scale Mail, Iron Cap.
--- Infantry unit
** Elmbosese Bardiche Champion (Halfman - minotaur), 30g, 24r, , , , Bardiche, Full Scale Mail, Iron Cap.
--- Infantry unit
- Sacreds:
** Wild Bloom Guard (Halfman - minotaur), 60g, 26r, , , , Spear, Plate Cuirass, Reinforced Leather Cap, Tower Shield, , .
--- Capital only, Sacred, berserklow, thickskin, patrol and Infantry sacred

Commanders:
- Scouts:
** Scout (Halfman - minotaur), 60g, 2r, , , , Spear, Furs, Leather Cap, , .
--- Scout
- Commanders:
** Axemaster (Halfman - minotaur), 80g, 8r, , , , Axe, Short Sword, Full Leather Armor, Leather Cap, , .
--- Infantry unit
** General (Halfman - minotaur), 80g, 10r, , , , Bronze Axe, Bronze Sword, Full Leather Armor, Leather Cap, , .
--- Infantry unit
- Special commanders:
** Master Mason (Halfman - minotaur), 90g, 36r, , , , Battleaxe, Plate Hauberk, Half Helmet, Buckler.
--- Capital only and is skilled in advanced construction techniques, as well as siege warfare.
- Priests:
** Adept Disciple (Halfman - minotaur), 140g, 4r, , , , Battleaxe, .
--- 1H. 
--- Sacred,  and nobadevents 5
- Mages:
** Elmbosese Supplicant (Halfman - minotaur), 100g, 1r, , , , Maul, .
--- 1.1? (fire, water, nature, glamour). 
--- various and warriormage
** Adept of Groves (Halfman - minotaur), 305g, 4r, , , , Bronze Sword, , , .
--- 1W 2N 1.1? (water, nature, fire, glamour). 
--- nature
** Adept of the Clover (Halfman - minotaur), 290g, 5r, , , , Falchion, , , .
--- 1F 2N 1.1? (fire, nature, water, glamour). 
--- nature
** Master of Groves (Halfman - minotaur), 385g, 4r, , , , Bronze Sword, , , .
--- 1W 3N 1.1? (fire, water, nature, glamour). 
--- Capital only, nature and shapeshifts into a horned serpent when harmed
** Master of the Clover (Halfman - minotaur), 405g, 5r, , , , Falchion, , , .
--- 1F 3N 1.1? (fire, water, nature, glamour). 
--- Capital only, nature and warriormage

Heroes:
** Hero (Halfman - minotaur), 0g, 1r, , , , Great Club, Furs, Leather Cap, , .
--- Hero, can enter berserker rage, bodyguardlow, patrol, greatboar, strong, castlemaster and Infantry elite

Province defence:
* Commander 1: Axemaster
* Commander 2: Adept Disciple
* Troop 1a: Elmbosese Bardiche Champion - 16 per 10 PD
* Troop 1b: Elmbosese Flail Champion - 14 per 10 PD
* Troop 2a: Elmbosese Axe Champion - 20 per 10 PD
* Troop 2b: Elmbosese Mace Champion - 21 per 10 PD

National spells:
--------------
Ambush of Tigers

Montag units:
--------------

Nation 157: Pormatia
-----------------------------------
Race: Halfmen, some Hoburgs.
Military: Light infantry and heavy infantry. Champions. Sacred heavy infantry.
Magic: Water and Nature. Weak Earth, Death and Glamour. Some Wayfinder of Decaying Oaths mages.
Priests: Weak.
-----------------------------------
National traits:
- default

Halfman themes: savage, white, bronze, satyr_primary, no_secondary, no_tertiary, default
Hoburg themes: traditional, civilized, default

Magic site features: decunrest 10

Troops:
- Ranged:
** Pormatiaish Hoburg Champion (Hoburg), 8g, 9r, , , , , Hammer, Short Bow, , , Chain Mail Cuirass, Reinforced Leather Cap.
--- Ranged unit
- Infantry:
** Pormatiaish Hoburg Master Axemeister (Hoburg), 9g, 18r, , , , , Axe, , , Plate Hauberk, Crested Helmet, Tower Shield.
--- elite +1 and Infantry unit
** Pormatiaish Hill Champion (Halfman - satyr), 9g, 8r, , , , , , Bronze Battleaxe, Ring Mail Hauberk, .
--- mountainunit and Infantry unit
** Pormatiaish Javelin Champion (Halfman - satyr), 9g, 10r, , , , , , Bronze Long Spear, Javelin, Ring Mail Hauberk, , Shield.
--- mountainunit and Infantry unit
** Pormatiaish Champion (Halfman - satyr), 24g, 6r, , , , , , Hammer, Leather Cuirass, , Shield.
--- Infantry unit
** Pormatiaish Sword Champion (Halfman - satyr), 24g, 6r, , , , , , Bronze Sword, Leather Cuirass, , Shield.
--- Infantry unit
- Sacreds:
** Obscura Daggerwake (Halfman - centauride), 105g, 28r, , , , , Short Sword, Bronze Scale Barding, Leather Cap, Shield.
--- Capital only, Sacred, awe-2, regen10 size 5-6, stealthlow and Infantry sacred

Commanders:
- Scouts:
** Scout (Halfman - satyr), 29g, 3r, , , , , , Bronze Spear, Leather Hauberk, .
--- Scout
- Commanders:
** Swordsmaster (Halfman - satyr), 55g, 6r, , , , , , Bronze Sword, Leather Cuirass, , Shield.
--- Infantry unit
** Mountain Chieftain (Halfman - satyr), 40g, 8r, , , , , , Bronze Battleaxe, Ring Mail Hauberk, .
--- mountainunit and Infantry unit
** Elite Commander (Hoburg), 70g, 18r, , , , , Axe, , , , , Plate Hauberk, Crested Helmet, Tower Shield.
--- elite +1 and Infantry unit
- Priests:
** Sublime Disciple (Halfman - satyr), 115g, 1r, , , , , , Twig, , .
--- 1H. 
--- Sacred and 
- Mages:
** Wayfinder of Decaying Oaths (Hoburg), 220g, 1r, , , , Sceptre, , Robes, , .
--- 2E 1D 1N. 
--- Capital only, earth, carcasscollector, shapeshifts into a horned serpent when harmed, resource generator 25, ivylord 1 and regeneration
** Fledgling Icy Parson (Halfman - satyr), 205g, 1r, , , , , , Quarterstaff, , .
--- 1W 1N 1G. 
--- water, nature, and glamour
** Exalted Icy Parson (Halfman - satyr), 305g, 1r, , , , , , Quarterstaff, , .
--- 2W 2N. 
--- water and nature
** Transcendent Icy Parson (Halfman - satyr), 710g, 1r, , , , , , Quarterstaff, , .
--- 3W 2N 1G 1H 1.1? (water, astral, nature, glamour). 
--- Sacred, water and 

Heroes:
** Hero (Halfman - centaur), 0g, 19r, , , , , , Debilitative Broad Sword, Exceptional Blow Pipe, Furs, Leather Hood, Shield, , .
--- Sacred, Hero, incunrest_high, stealthlow and Infantry sacred
** Hero (Halfman - minotaur), 0g, 21r, , , , Enchanted Bronze Spear, Javelin, Bronze Scale Hauberk, Reinforced Leather Cap, Hoplon, , .
--- 1F 1W 1B. 
--- Sacred, Hero, growthpower and Infantry sacred
** Hero (Halfman - satyr), 0g, 1r, , , , , , Hoof, , .
--- 3W 3E 3D 1N. 
--- Hero, MAGICPICKS, wastesurvival all, can shapeshift into a werecrocodile, ancestorspirits and ivylord 1

Province defence:
* Commander 1: Swordsmaster
* Commander 2: Sublime Disciple
* Troop 1a: Pormatiaish Javelin Champion - 45 per 10 PD
* Troop 1b: Pormatiaish Hoburg Champion - 51 per 10 PD
* Troop 1c: Pormatiaish Javelin Champion - 45 per 10 PD
* Troop 2a: Pormatiaish Hoburg Master Axemaster - 40 per 10 PD
* Troop 2b: Pormatiaish Hill Champion - 52 per 10 PD

National spells:
--------------
Ambush of Tigers, Herd of Elephants, Monster Boar

Montag units:
--------------

Nation 158: Chauville
-----------------------------------
Race: Primates, prefers Heat scale +2.
Military: Heavy infantry. Heavy wolf cavalry. Sacred heavy infantry.
Magic: Astral and Death. Weak Fire and Nature. Some Wildroot Overlord mages.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -2
- default

Primate themes: abysian, imperial, primitive
Imperial human themes: primitive, aesthetic_3, missilepreference_rock, default

Troops:
- Infantry:
** Chauvillean Vanarabred Impaler (Primate - vanarabred), 10g, 11r, , , , , Spear, Lorica Squamata, Reinforced Leather Cap, Shield.
--- Infantry unit
** Chauvillean Vanarabred Impaler (Primate - vanarabred), 10g, 12r, , , , , Long Spear, Lorica Squamata, Reinforced Leather Cap, Shield.
--- Infantry unit
** Chauvillean Vanarabred Champion (Primate - vanarabred), 10g, 12r, , , , , Short Sword, Lorica Squamata, Reinforced Leather Cap, Shield.
--- Infantry unit
** Chauvillean Bandarbred Javelin Champion (Primate - bandarbred), 14g, 1r, , , , Short Sword, Javelin, Ring Mail Hauberk, Reinforced Leather Cap, Buckler.
--- Gladiators are slaves trained to fight in the arena, but they can be quickly levied to fight a single battle in exchange for their freedom.  and Infantry unit
** Chauvillean Bandarbred Gladiator Impaler (Primate - bandarbred), 14g, 1r, , , , Long Spear, Ring Mail Hauberk, Reinforced Leather Cap, Buckler.
--- Gladiators are slaves trained to fight in the arena, but they can be quickly levied to fight a single battle in exchange for their freedom.  and Infantry unit
** Death Night Aspirant (Primate - bandarbred), 21g, 14r, , , , Battleaxe, , Lorica Squamata, Reinforced Leather Cap, .
--- Capital only, patrol, dompower and Infantry elite
- Cavalry:
** Chauvillean Vanarabred Elite Spearmaster (Primate - vanarabred), 12g, 26r, , , , Sticks and Stones, Long Spear, Plate Hauberk, , Iron Cap, Shield, Wolf mount.
--- patroller 1, elite +1 and Mounted unit
--- If the rider dies, the wolf will carry on fighting until the end of the battle.
- Sacreds:
** Ebongrave Guard (Primate - bandarbred), 35g, 32r, , , , Dark Short Sword, , Heavy Samurai Armor, , Tower Shield, .
--- Sacred, deathpower, ghoul: size 2 and Infantry sacred

Commanders:
- Scouts:
** Spy (Primate - vanarabred), 50g, 3r, , , , Bronze Spear, , Leather Hauberk, , .
--- Spy
- Commanders:
** Magistrate (Primate - vanarabred), 60g, 11r, , , , , Spear, , Lorica Squamata, Reinforced Leather Cap, Shield, .
--- Infantry unit
** Legate (Primate - bandarbred), 50g, 16r, , , , Battleaxe, , , Lorica Squamata, Iron Cap.
--- patrol, dompower and Infantry elite
- Priests:
** Diaconus (Primate - vanarabred), 110g, 1r, , , , Pestle, , , Robes.
--- 1H. 
--- Sacred,  and Smoulderghost caller
** Guru (Primate - bandarbred), 210g, 2r, , , , Sceptre, Robes, , .
--- 2H. 
--- Sacred,  and Smoulderghost caller
- Mages:
** Wildroot Novice (Primate - bandarbred), 70g, 1r, , , , Quarterstaff, Thrown Sutra, Crown, Robes.
--- 1S. 
--- astral
** Wildroot Voidseer (Primate - bandarbred), 245g, 1r, , , , Quarterstaff, Thrown Sutra, , , Crown, Robes.
--- 2S 2D. 
--- astral and death
** Wildroot Cosmomancer (Primate - bandarbred), 245g, 1r, , , , Quarterstaff, Thrown Sutra, , , Crown, Robes.
--- 2S 2N. 
--- astral and nature
** Wildroot Pyrekindler (Primate - bandarbred), 260g, 1r, , , , Quarterstaff, Thrown Sutra, , , Crown, Robes.
--- 2F 2S. 
--- fire and astral
** Wildroot Overlord (Imperial human), 400g, 1r, , , , Quarterstaff, Robes, , , .
--- 3S 2D 1.1? (fire, astral, death, nature). 
--- Capital only and astral

Heroes:
** Hero (Primate - bandarbred), 0g, 41r, , , , Long Spear of Weakness, Plate Hauberk, Legionary Helmet, Tower Shield.
--- Hero, castlemaster, patrol, dompower and Infantry elite
** Hero (Primate - bandarbred), 0g, 2r, , , , Sceptre, , Robes, , , .
--- 1F 3S 3D 2G. 
--- Hero, MAGICPICKS, recuperation, ancestorspirits, ethereal, fireres and majorcoldres

Province defence:
* Commander 1: Magistrate
* Commander 2: Diaconus
* Troop 1a: Chauvillean Vanarabred Champion - 43 per 10 PD
* Troop 1b: Chauvillean Vanarabred Impaler - 43 per 10 PD
* Troop 1c: Chauvillean Vanarabred Champion - 43 per 10 PD
* Troop 2a: Chauvillean Vanarabred Impaler - 43 per 10 PD
* Troop 2b: Chauvillean Vanarabred Elite Spearmaster - 27 per 10 PD

National spells:
--------------
Inner Furnace, Summon Spectral Infantry, Infernal Breeding, Summon Abysian Ancestors, Reawaken Fossil, Call Ladon, Dogs of Gold and Silver, Dog of Gold,
Heavenly Wrath, Monster Boar, Wrath of the Ancestors, Call Ancestor

Montag units:
--------------

Nation 159: Xopan
-----------------------------------
Race: Atlantians, some Illithids, prefers Heat scale +1.
Military: Light infantry and heavy infantry. Champions. Light varied cavalry. Sacred light infantry and heavy infantry.
Magic: Death. Weak Water and Earth.
Priests: Strong.
-----------------------------------
National traits:
- Ideal cold level -1
- Can build forts underwater
- default

Muuch themes: red, bronze, slaver
Illithid themes: bronze

Troops:
- Ranged:
** Xopanian Illithid Will Champion (Illithid), 45g, 2r, , , , , , Life Drain, Mind Blast, , Robes.
--- slave, Ranged unit and fire resistance
** Xopanian Illithid Mind Champion (Illithid - hybrid), 13g, 18r, , , , , Sleep Touch, Hypnotize, , Meteorite Cuirass, .
--- slave, Ranged unit and fire resistance
- Infantry:
** Hybrid Heavy Infantry (Illithid - hybrid), 8g, 23r, , , , .
--- Becomes unit of montag 1001 when recruited, slave, Hybrid infantry: heavy, Infantry unit and fire resistance
** Xopanian Illithid Slave Champion (Illithid - hybrid), 12g, 6r, , , , Bronze Glaive, Leather Cuirass, .
--- slave, Infantry unit and fire resistance
** Xopanian Shambler Swordsman (Muuch - shambler), 22g, 13r, , , , Obsidian Club Sword, Bronze Scale Cuirass, Hoplon.
--- Infantry unit
** Xopanian Shambler Trident Champion (Muuch - shambler), 22g, 10r, , , , Bronze Trident, Bronze Scale Cuirass.
--- Infantry unit
** Xopanian Shambler Spear Champion (Muuch - shambler), 22g, 13r, , , , Bronze Long Spear, Bronze Scale Cuirass, Hoplon.
--- Infantry unit
** Xopanian Heavy Shambler Spear Champion (Muuch - shambler), 22g, 17r, , , , Bronze Long Spear, Bronze Scale Hauberk, Hoplon.
--- Infantry unit
** Xopanian Heavy Shambler Swordsman (Muuch - shambler), 22g, 13r, , , , Obsidian Club Sword, Bronze Scale Hauberk.
--- Infantry unit
- Cavalry:
** Hybrid Cavalry (Illithid - hybrid), 30g, 14r, , , , , , Varied mount.
--- Becomes unit of montag 1000 when recruited, slave, Mounted unit and fire resistance
- Sacreds:
** Nightshade Flarestorm (Muuch), 50g, 14r, , , , Obsidian Blade, Reinforced Leather Armor, Hoplon, , .
--- Capital only, Sacred, incunrest_high, extrastats, falconer, ghoul: size 2, pillage, cultist, sieger, jinnblood and Infantry sacred
** Death Vortexclad (Muuch - shambler), 35g, 24r, , , , Obsidian Blade, Bronze Scale Hauberk, Hoplon.
--- Capital only, Sacred, ghoul: size 2 and Infantry sacred

Commanders:
- Scouts:
** Scout (Muuch), 30g, 5r, , , , Obsidian Club Sword, Obsidian Club Sword, Leather Cuirass, , .
--- Scout
- Commanders:
** Slave Commander (Illithid - hybrid), 45g, 27r, , , , , , , , , Falchion, , , Bronze Hauberk, Bronze Cap, Hoplon.
--- slave, Hybrid infantry: heavy, slave, Infantry unit and fire resistance
** Lord (Muuch), 135g, 14r, , , , Poisoned Obsidian Blade, Reinforced Leather Armor, Hoplon, , .
--- Sacred, incunrest_high, extrastats, falconer, ghoul: size 2, pillage, cultist, sieger, jinnblood and Infantry sacred
- Priests:
** Lesser Priest (Muuch), 90g, 1r, , , , Quarterstaff, , .
--- 1H. 
--- Sacred and 
** Major Priest (Muuch - shambler), 175g, 4r, , , , Pearl Orb, , , , .
--- 2H. 
--- Sacred and 
** Ordained Priest (Muuch - bacab), 320g, 6r, , , , Bronze Sword, , .
--- 3H. 
--- Sacred and 
- Mages:
** Maelstrom Twilight (Muuch - shambler), 250g, 1r, , , , Quarterstaff, , , , .
--- 1W 2.1? (water, earth, death, nature). 
--- Capital only, water, assassin2 and nobadevents3
** Minor Buried Mason (Muuch), 135g, 1r, , , , Quarterstaff, , .
--- 1D 1.1? (water, earth, death, glamour). 
--- death
** Exalted Buried Mason (Muuch - shambler), 315g, 4r, , , , Pearl Orb, , , Mask, .
--- 1E 2D 1.1? (water, earth, death, glamour). 
--- death and ghost
** Master Buried Mason (Muuch - bacab), 490g, 4r, , , , Short Sword, , .
--- 1E 3D 1.1? (water, earth, death, glamour). 
--- Sacred and death

Heroes:
** Hero (Muuch - shambler), 0g, 1r, , , , Quarterstaff, , , , .
--- 3F 2E 3D 1N. 
--- Hero, MAGICPICKS, autodishealer2, resource generator 15, earthele and can shapeshift into a scorpion
** Hero (Muuch - shambler), 0g, 21r, , , , Life-giving Mace, Bronze Scale Cuirass, Hoplon, , .
--- 2D 1G 1.1? (fire, water, death, glamour). 
--- Hero, toad, pillage, stealthlow, sieger, berserklowest, dompower, castlemaster, extrastats, regen10 size 3-4, patrol, bodyguardlow and Infantry elite
** Hero (Illithid - hybrid), 0g, 29r, , , , Bronze Spear of Soul-control, Meteorite Cuirass, Shell Cap.
--- Sacred, Hero, slave, incunrest_high, summerpower-low, heat, deathpower, Infantry sacred and fire resistance

Province defence:
* Commander 1: Slave Commander
* Commander 2: Lesser Priest
* Troop 1a: Xopanian Heavy Shambler Spear Champion - 27 per 10 PD
* Troop 1b: Hybrid Heavy Infantry - 33 per 10 PD
* Troop 2a: Xopanian Illithid Slave Champion - 51 per 10 PD
* Troop 2b: Xopanian Shambler Swordsman - 28 per 10 PD

National spells:
--------------
Summon Tlaloque, Summon Jade Serpents, Summon Jaguars, Summon Monster Toad, Summon Jaguar Toads

Montag units:
--------------
- Troops:
** Xopanian Illithid Slave Knight (Illithid - hybrid), 8g, 16r, , , , , , , Fiery Breath, , , Bronze Cuirass, , Sharkskin Cap, Shield, Cave Cow mount.
--- Has montag 1000, slave, slave, Mounted unit and fire resistance
--- If the rider dies, the cave cow will carry on fighting until the end of the battle.
** Xopanian Illithid Slave Swordsman (Illithid - hybrid), 6g, 12r, , , , , , , Bronze Sword, , , Coral Cuirass, , , , Shield, Serpent mount.
--- Has montag 1000, slave, slave, Mounted unit and fire resistance
--- If the rider dies, the serpent will carry on fighting until the end of the battle.
** Xopanian Illithid Slave Spearman (Illithid - hybrid), 8g, 18r, , , , , , , Stone Spear, , , Plate Cuirass, , , Coral Cap, Turtle Shell Shield, Horse mount.
--- Has montag 1000, slave, slave, Mounted unit and fire resistance
** Heavy Falchioneer (Illithid - hybrid), 8g, 27r, , , , , , , , , Falchion, , , Bronze Hauberk, Bronze Cap, Hoplon.
--- Has montag 1001, slave, Hybrid infantry: heavy, slave, Infantry unit and fire resistance
** Hybrid Heavy Infantry (Illithid - hybrid), 6g, 22r, , , , , , , , , Spiked Club, , , Bronze Hauberk, Bronze Cap, Buckler.
--- Has montag 1001, slave, Hybrid infantry: heavy, slave, Infantry unit and fire resistance
** Falchioneer (Illithid - hybrid), 8g, 23r, , , , , , , , , Falchion, , , Bronze Hauberk, , Turtle Shell Shield.
--- Has montag 1001, slave, Hybrid infantry: heavy, slave, Infantry unit and fire resistance
** Swordsman (Illithid - hybrid), 8g, 24r, , , , , , , , , Bronze Sword, , , Bronze Hauberk, Iron Cap, Turtle Shell Shield.
--- Has montag 1001, slave, Hybrid infantry: heavy, slave, Infantry unit and fire resistance

Nation 160: Norrmark
-----------------------------------
Race: Humans, some Asmegs, prefers Cold scale +1.
Military: Light infantry and heavy infantry. Champions. Heavy wolf cavalry. Sacred heavy lion cavalry.
Magic: Fire, Earth and Astral.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level 1
- 10 percent higher gold income in coastal provinces

Boreal human themes: patriarchal, default
Asmeg themes: default

Troops:
- Ranged:
** Norrmarkian Serf Champion (Boreal human), 8g, 10r, , , , , , , Short Sword, Long Bow, , Ring Mail Hauberk, Leather Cap.
--- serf and Ranged unit
- Infantry:
** Norrmarkian Swamp Hammerer (Boreal human), 10g, 4r, , , , , , , Maul, Bronze Throwing Hatchet, Leather Cuirass, Leather Cap.
--- swampunit and Infantry unit
** Norrmarkian Swamp Swordsman (Boreal human), 10g, 7r, , , , , , , Short Sword, Bronze Throwing Hatchet, Leather Cuirass, Leather Cap, Shield.
--- swampunit and Infantry unit
** Norrmarkian Serf Swordsman (Boreal human), 8g, 15r, , , , , , , Short Sword, Scale Mail Hauberk, , Kite Shield.
--- serf and Infantry unit
** Norrmarkian Asmeg Swordsman (Asmeg), 25g, 15r, , , Broad Sword, Full Leather Armor, Leather Cap, Iron Shield.
--- Infantry unit
** Norrmarkian Asmeg Champion (Asmeg), 25g, 13r, , , Short Trident, Full Leather Armor, Leather Cap, Iron Shield.
--- Infantry unit
** Celestial Astral Glow Companion (Boreal human), 10g, 16r, , , , , , , Short Sword, Javelin, , Chain Mail Cuirass, Iron Cap, Shield, .
--- patrol, bodyguardlow and Infantry elite
- Cavalry:
** Norrmarkian Elite Swordsmaster (Boreal human), 12g, 20r, , , , , Broad Sword, , Chain Mail Hauberk, , , Iron Cap, Shield, Wolf mount.
--- elite +1 and Mounted unit
--- If the rider dies, the wolf will carry on fighting until the end of the battle.
- Sacreds:
** Titan Heart Vaelborn (Boreal human), 14g, 23r, , , , , Falchion, , , , Chain Mail Hauberk, , Iron Cap, Kite Shield, Lion mount.
--- Capital only, Sacred, resistances_cold and Mounted sacred
--- If the rider dies, the lion will carry on fighting until the end of the battle.

Commanders:
- Scouts:
** Spy (Boreal human), 50g, 3r, , , , , , , Club, Short Bow, , , Leather Cuirass, Leather Cap, .
--- Spy
- Commanders:
** Fen Commander (Boreal human), 60g, 4r, , , , , , , Maul, Bronze Throwing Hatchet, , Leather Cuirass, Leather Cap, .
--- swampunit and Infantry unit
** Warchief (Asmeg), 55g, 13r, , , Short Trident, , Full Leather Armor, Leather Cap, Iron Shield.
--- Infantry unit
** Colonel (Boreal human), 80g, 23r, , , , , Falchion, , , Chain Mail Hauberk, , Iron Cap, Kite Shield, , Lion mount.
--- Sacred, resistances_cold and Mounted sacred
--- If the rider dies, the lion will carry on fighting until the end of the battle.
- Priests:
** Incipient Disciple (Boreal human), 70g, 3r, , , , Dagger, , Shield, , Robes.
--- 1H. 
--- Sacred,  and elegist 1
** Arcanum Disciple (Boreal human), 160g, 3r, , , , Quarterstaff, , Robes, , Shield.
--- 2H. 
--- Sacred,  and elegist 1
- Mages:
** Norrmarkian Tyro (Boreal human), 90g, 7r, , , , Short Sword, , Half Helmet, Furs, Buckler.
--- 1F 1E. 
--- fire and earth
** Norrmarkian Follower (Boreal human), 205g, 4r, , , Axe, , , , Buckler, , Leather Hauberk, , , Bear mount.
--- 1F 2E 1S. 
--- earth and resource generator 15
--- If the rider dies, the bear will carry on fighting until the end of the battle.
** War Oracle (Boreal human), 325g, 15r, , , Light Lance, , , , Chain Mail Hauberk, , , Buckler, , Bear mount.
--- 3E 1.1? (fire, air, earth, astral). 
--- Capital only, earth and resource generator 25
--- If the rider dies, the bear will carry on fighting until the end of the battle.
** Blazewarden Oracle (Boreal human), 370g, 15r, , , Sceptre, , , , Chain Mail Hauberk, , , Buckler, , Bear mount.
--- 3F 1.1? (fire, air, earth, astral). 
--- Capital only, fire and stealthy
--- If the rider dies, the bear will carry on fighting until the end of the battle.
** Gibbering Oracle (Boreal human), 325g, 17r, , , Broad Sword, , , , Chain Mail Hauberk, , , Buckler, , Bear mount.
--- 3S 1.1? (fire, air, earth, astral). 
--- Capital only, astral and nobadevents2
--- If the rider dies, the bear will carry on fighting until the end of the battle.

Heroes:
** Hero (Asmeg - aesir), 0g, 61r, , , , Enchanted Axe, Full Chain Mail, Half Helmet, Iron Shield.
--- 1A 2G 1B. 
--- Hero, patrol, dompower, strong, spider, castlemaster, sieger, berserklowest, bodyguardlow, extrastats and Infantry elite
** Hero (Boreal human), 0g, 15r, , , , , , , Smiting Broad Sword, Ring Mail Hauberk, Reinforced Leather Cap, Shield.
--- Sacred, Hero, turningyear-low and Infantry sacred

Province defence:
* Commander 1: Fen Commander
* Commander 2: Warchief
* Troop 1a: Celestial Astral Glow Companion - 43 per 10 PD
* Troop 1b: Norrmarkian Swamp Hammerer - 57 per 10 PD
* Troop 2a: Norrmarkian Swamp Swordsman - 53 per 10 PD
* Troop 2b: Norrmarkian Serf Swordsman - 47 per 10 PD

National spells:
--------------
Summon Valkyries, Brood of Garm, Summon Glosos, Seith Curse, Summon Dwarf of the Four Directions, Strange Fire, Reawaken Fossil, Contact Scorpion Man

Montag units:
--------------

Nation 161: Hellenus
-----------------------------------
Race: Lamias.
Military: Heavy infantry. Champions. Sacred heavy infantry.
Magic: Air, Death, Nature and Glamour.
Priests: Moderate.
-----------------------------------
National traits:
- Fortified cities
- The pretender god of this nation does not lose magical skill upon death

Amazon human themes: bronze, lamia, non-tribal, default
Illithid themes: bronze

Troops:
- Ranged:
** Hellenusian Champion (Amazon human), 30g, 6r, , , , Kopesh, , Long Bow, , , Leather Cuirass, Leather Cap.
--- Ranged unit
- Infantry:
** Hellenusian Elite Swordsmistress (Amazon human), 35g, 24r, , , , , Bronze Broad Sword, , Plate Cuirass, Iron Cap, Hoplon.
--- elite +1 and Infantry unit
** Hellenusian Flail Champion (Amazon human), 30g, 17r, , , , , Flail, , Bronze Cuirass, Leather Cap.
--- Infantry unit
** Hellenusian Swordsmaiden (Amazon human), 30g, 19r, , , , , Bronze Sword, , Bronze Cuirass, Leather Cap, Shield.
--- Infantry unit
** Hellenusian Trident Champion (Amazon human), 30g, 17r, , , , , Bronze Trident, , Bronze Cuirass, Leather Cap.
--- Infantry unit
** Hellenusian Swordsmaiden (Amazon human), 30g, 11r, , , , , Bronze Sword, , Full Ring Mail, Leather Cap, Buckler.
--- Infantry unit
- Sacreds:
** Sanctuary Thane (Amazon human), 40g, 27r, , , , , Bronze Claymore, Bronze Discus, , , Bronze Hauberk, Leather Hood, .
--- Sacred, growthpower, patrol and Infantry sacred

Commanders:
- Scouts:
** Spy (Amazon human), 70g, 6r, , , , , Bronze Sword, , , Ring Mail Cuirass, Leather Cap, .
--- Spy
- Commanders:
** Master Champion (Amazon human), 90g, 17r, , , , , Flail, , , Bronze Cuirass, Leather Cap, .
--- Infantry unit
** Commanding Champion (Amazon human), 90g, 17r, , , , , Bronze Trident, , , Bronze Cuirass, Leather Cap, .
--- Infantry unit
- Priests:
** Primate (Amazon human), 110g, 4r, , , Hammer, , , Robes, , .
--- 1H. 
--- Sacred and 
- Mages:
** Hellenusian Oathbound (Amazon human), 80g, 4r, , , Hammer, , , , , Robes.
--- 1N. 
--- nature
** Hellenusian Acendant (Amazon human), 310g, 2r, , , Sceptre, , , , , , Robes, .
--- 1A 1D 2N 1H. 
--- Sacred, nature, ancestorspirits and 
** Binder of the Swamp Arts (Amazon human), 465g, 2r, , , Sceptre, , , , Robes, , , .
--- 2D 2N 2H 1.1? (air, death, nature, glamour). 
--- Capital only, Sacred, death and nature, floating, carcasscollector and 
** Binder of the Twisting Arts (Amazon human), 485g, 1r, , , Quarterstaff, , , , Robes, , , .
--- 2A 2N 2H 1.1? (air, death, nature, glamour). 
--- Capital only, Sacred, air and nature, floating, has charged body and 
** Binder of the Feral Arts (Amazon human), 465g, 4r, , , Bronze Trident, , , , Robes, , , .
--- 2N 2G 2H 1.1? (air, death, nature, glamour). 
--- Capital only, Sacred, nature and glamour, floating, holy and 

Heroes:
** Hero (Amazon human), 0g, 28r, , , , Weakening Venomous Fangs, , Enchanted Howling Bow, , , , Bronze Cuirass, Bronze Cap, .
--- 2A 1.1? (air, death, nature, glamour). 
--- Hero, castlemaster, regen10 size 3-4, bodyguardlow, stealthlow, pillage, sieger, chaosrec, dompower, patrol and Ranged elite
** Hero (Amazon human), 0g, 21r, , , , Bronze Spear, , , , , Plate Cuirass, Bronze Cap, Hoplon.
--- 4A 3D 1N 1G. 
--- Hero, MAGICPICKS, healerscaling 2 and fear

Province defence:
* Commander 1: Master Champion
* Commander 2: Primate
* Troop 1a: Hellenusian Champion - 21 per 10 PD
* Troop 1b: Hellenusian Champion - 21 per 10 PD
* Troop 2a: Hellenusian Swordsman - 19 per 10 PD
* Troop 2b: Hellenusian Champion - 21 per 10 PD

National spells:
--------------


Montag units:
--------------

Nation 162: Sannda na Coille
-----------------------------------
Race: Fir Bolgs, some Tusked Ones.
Military: Heavy infantry. Champions. Light cavalry. Sacred Tusked One heavy infantry and heavy dog cavalry.
Magic: Air. Weak Water and Blood. Some Wind Follower mages. Some Wind Rainmaker mages. Some Wind Hydromancer mages. Laboratories cost 700 gold.
Priests: Weak.
-----------------------------------
National traits:
- Laboratories cost 700 gold

Fir Bolg themes: bronze, default
Dantih themes: primitive

Troops:
- Ranged:
** Sannda Na Coillean Irregular Champion (Fir Bolg), 13g, 6r, , , , Club, Javelin, Ring Mail Hauberk, .
--- mountainunit, Ranged unit and Stocky
- Infantry:
** Sannda Na Coillean Axeman (Fir Bolg), 13g, 12r, , , , Bronze Axe, Bronze Scale Hauberk, , Shield.
--- Infantry unit and Stocky
** Sannda Na Coillean Swordsman (Fir Bolg), 13g, 14r, , , , Bronze Claymore, Bronze Scale Hauberk, .
--- Infantry unit and Stocky
** Sannda Na Coillean Champion (Fir Bolg), 13g, 12r, , , , Bronze Long Spear, Bronze Scale Hauberk, , Shield.
--- Infantry unit and Stocky
** Sannda Na Coillean Tusked One Elite Spearmaster (Dantih), 85g, 37r, , , , , , Bronze Spear, Bronze Scale Hauberk, Bronze Cap, Hoplon.
--- elite +1 and Infantry unit
- Cavalry:
** Sannda Na Coillean Champion (Fir Bolg), 13g, 12r, , , Bronze Axe, Heavy Bronze Lance, Ring Mail Hauberk, , , Leather Cap, Hoplon, Horse mount.
--- Mounted unit and Stocky
- Sacreds:
** Spring Vindicator (Dantih), 130g, 55r, , , , , Exceptional Bronze Axe, Bronze Cuirass, Crown, Hoplon.
--- Capital only, Sacred, springpower-low, pierceres and Infantry sacred
** Skyborne Tempest Veil Daggerwake (Fir Bolg), 29g, 18r, , , Divine Bronze Lance, , , Bronze Scale Hauberk, , , Hoplon, Dog mount.
--- Capital only, Sacred, stormpower, airshield40, sieger, springpower-low, Mounted sacred and Stocky

Commanders:
- Scouts:
** Scout (Fir Bolg), 35g, 3r, , , , Bronze Hatchet, Sling, , , Leather Hauberk, .
--- Scout and Stocky
- Commanders:
** Axemaster (Fir Bolg), 55g, 13r, , , , Bronze Axe, , , Bronze Scale Hauberk, , Hoplon.
--- Infantry unit and Stocky
** Spearmaster (Fir Bolg), 65g, 13r, , , , Bronze Long Spear, , , Bronze Scale Hauberk, , Hoplon.
--- Infantry unit and Stocky
** Axe Champion (Dantih), 235g, 55r, , , , , Exceptional Bronze Axe, , , Bronze Cuirass, Crown, Hoplon.
--- Capital only, Sacred, springpower-low, pierceres and Infantry sacred
- Priests:
** High Priest (Fir Bolg), 90g, 4r, , , , Bronze Sword, , Robes, .
--- 1H. 
--- Sacred,  and Stocky
- Mages:
** Wind Follower (Dantih), 180g, 5r, , , , Sceptre, , Robes.
--- 1A 1W 1B. 
--- air, water, and blood
** Wind Rainmaker (Dantih), 310g, 2r, , , , Magic Sceptre, Crown, Robes.
--- 2A 1W 1.1? (fire, air, water, blood). 
--- air
** Wind Hydromancer (Dantih), 320g, 2r, , , , Great Club, Crown, Robes.
--- 2A 1W 1.1? (air, water, fire, blood). 
--- air
** Wind Lord (Fir Bolg), 355g, 29r, , , Golden Spear, , , , Bronze Cuirass, , , Bronze Cap, Golden Shield, Elk mount.
--- 3A 1W 1.1? (fire, air, water, blood). 
--- Capital only, air, flying and Stocky
--- Leaves an elk behind when the rider dies

Heroes:
** Hero (Dantih), 0g, 49r, , , , , , Poisoned Tree Trunk, , , Plate Cuirass, Iron Cap.
--- Sacred, Hero, resistances_high and Infantry sacred

Province defence:
* Commander 1: Axemaster
* Commander 2: Spearmaster
* Troop 1a: Sannda Na Coillean Swordsman - 38 per 10 PD
* Troop 1b: Sannda Na Coillean Axeman - 38 per 10 PD
* Troop 1c: Sannda Na Coillean Swordsman - 38 per 10 PD
* Troop 2a: Sannda Na Coillean Champion - 38 per 10 PD
* Troop 2b: Sannda Na Coillean Irregular Champion - 49 per 10 PD

National spells:
--------------
Summon Valkyries, Brood of Garm, Summon Glosos, Seith Curse, Summon Dwarf of the Four Directions

Montag units:
--------------

