Pretender Gods.

The focus of a whole nation, objects of worship and the players in the great game of Thrones that is Dominions. I'm sure every Dominions player remembers the first time they opened the Pretender screen and was greeted by a menagerie of unusual creatures and oddly shaped statues staring back at them. Over time however, it can become apparent that the choice offered by the various Pretenders isn't quite as varied as it seems. For many Pretenders there is little to differentiate them from their peers beyond their starting paths and a few minor bonuses. I always felt like the choice of Pretender should have more of an impact on your nation, and this mod was the end result of that.


Spark of Divinity greatly expands the variety and impact of the powers available to each Pretender. Some have gained stronger personal abilities, whilst others now have impacts across your nation. From innately casting powerful spells in battles, to effects that spread throughout their Dominion each Pretender has been given something to differentiate them from their divine siblings and rivals. Where an effect isn't obvious from the Pretender screen it has been detailed in the Pretender description along with a mechanical explanation where needed.


For a full list of the powers and abilities granted to each Pretender, please see the Change Notes tab.


I've tried to make sure that the abilities are fairly costed and that each Pretender has something that sets them apart from other options, however I'm sure that there will be some outliers that will need tweaking. Please report any bugs or balance issues you find in this thread and I will look to roll these into subsequent updates.



Spark of Divinity v2.0

First upload of Spark of Divinity for Dominions 6.

Full list of Pretender changes is available here:

https://drive.google.com/file/d/1rG9i-SomB0TOov0hr-o0EFXdO1F7lkC_